Together with land_units_tables, this is the most important table.ĭb\melee_weapons_tables\ << Here you define the actual effects of a new melee weapon. Together with main_units_tables, this is the most important table.ĭb\loading_screen_quotes_tables\ << If you want to add the unit to the loading screen quotes, this is where you supply the link to the accompanying image.ĭb\loading_screen_quotes_to_units_tables\ << this links the unit to the above quote table.ĭb\main_units_tables\ << Includes most of the Campaign/UI info for the unit, such as what porthole camera to use, the cost to recruit, the upkeep etc. You must include all the tiers at which it's available, not just the first.ĭb\cdir_military_generator_unit_qualities_tables\ << Tells the game what type the unit is, and how good it is as an abstract value.ĭb\faction_rebellion_units_junctions_tables\ << What factions can have this unit in rebellion armies.ĭb\land_units_tables\ << Many of the core unit infos live here, including animations, weapons, audio, armour type, model and descriptions. This table is not 100% complete, but covers probably 95% of what might be needed for a unit.ĭb\armed_citizenry_unit_groups_tables\ << Add the unit here to allow it to be used in garrisons.ĭb\armed_citizenry_units_to_unit_groups_junctions_tables\ << Points the Unit Group in armed_citizenry_unit_groups_tables to the actual unit.ĭb\building_level_armed_citizenry_junctions_tables\ << What buildings provide the troop as a garrison.ĭb\building_units_allowed_tables\ << What buildings allow the recruitment of this unit. What follows is a list of useful tables in the DB, and a brief summary of what they do. I am posting this now so that anyone desperately stuck trying to figure it out can make use of my notes as well as my test mod, as a reference. Right now this is a placeholder, I just finished working it out so I will write the proper tutorial tomorrow.
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